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The dream of Peter Pan: user interaction arts using computer vision techniques
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ACM International Conference Proceeding Series; Vol. 203 archive
Proceedings of the international conference on Advances in computer entertainment technology table of contents
Salzburg, Austria
POSTER SESSION: Posters table of contents
Pages: 260 - 261  
Year of Publication: 2007
ISBN:978-1-59593-640-0
Authors
Kirak Kim  Soongsil University, Seoul, South Korea
Wooup Kwon  Soongsil University, Seoul, South Korea
Eunsun Choi  Soongsil University, Seoul, South Korea
Jinsu Park  Soongsil University, Seoul, South Korea
Mijeong Jeon  Soongsil University, Seoul, South Korea
Hyesun Ju  Soongsil University, Seoul, South Korea
Hyunchul Choi  Soongsil University, Seoul, South Korea
Woonhyuk Baek  Soongsil University, Seoul, South Korea
Dongwuk Kyoung  Soongsil University, Seoul, South Korea
Keechul Jung  Soongsil University, Seoul, South Korea
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper, we present the user interaction arts in mixed reality environment using computer vision techniques. In most of the mixed reality environment, user has to wear specific equipment. However, users want to be free from any device and enable them to have more interaction with the computer's scene. In this study, we propose that the user does not need to wear any device, and virtual scenes can be projected everywhere and this creates an excellent platform for user interaction.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
C.S. Pinhaez, F.C. Kjeldsen et al., "Ubiquitous Interactive Graphics," IBM. Research Report, TJ Watson Research Center, New York, USA, 2002.
 
2
Zack Booth Simpson, "Calder," SIGGRAPH 2004, EmergingTechnologies, Los Angeles, CA; 8--12, Aug 2004.
 
3
Zack Booth Simpson, "Shadow," Eyebeam, Artist in Residence with Adam Frank New York, 21 Nov 2003 - 13, December 2003.
 
4
Ronald T. Azuma, "A Survey of Augmented Reality," In Presence: Teleoperators and Virtual Environments, vol. 6, no. 4, 1997, pp.355--385.
 
5
"Open Source Computer Vision Library", http://www.intel.com/technology/computing/opencv/
 
6
"GML C++ Camera Clibaration Toolbox", http://research.graphicon.ru/calibration/gml-c++-camera calibration-toolbox-3.html.
 
7
Hyunchul Choi, Dongwuk Kyoung andallKeechulallJung, "Real-Time Image Correction for Interactive Environment." Proceeding of HCI International 2007. Proceeding of HCI International 2007. (Accepted. To be published in LNCS proceeding).


Collaborative Colleagues:
Kirak Kim: colleagues
Wooup Kwon: colleagues
Eunsun Choi: colleagues
Jinsu Park: colleagues
Mijeong Jeon: colleagues
Hyesun Ju: colleagues
Hyunchul Choi: colleagues
Woonhyuk Baek: colleagues
Dongwuk Kyoung: colleagues
Keechul Jung: colleagues