| The dream of Peter Pan: user interaction arts using computer vision techniques |
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ACM International Conference Proceeding Series; Vol. 203
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Proceedings of the international conference on Advances in computer entertainment technology
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Salzburg, Austria
POSTER SESSION: Posters
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Pages: 260 - 261
Year of Publication: 2007
ISBN:978-1-59593-640-0
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Authors
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Kirak Kim
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Soongsil University, Seoul, South Korea
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Wooup Kwon
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Soongsil University, Seoul, South Korea
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Eunsun Choi
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Soongsil University, Seoul, South Korea
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Jinsu Park
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Soongsil University, Seoul, South Korea
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Mijeong Jeon
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Soongsil University, Seoul, South Korea
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Hyesun Ju
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Soongsil University, Seoul, South Korea
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Hyunchul Choi
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Soongsil University, Seoul, South Korea
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Woonhyuk Baek
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Soongsil University, Seoul, South Korea
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Dongwuk Kyoung
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Soongsil University, Seoul, South Korea
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Keechul Jung
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Soongsil University, Seoul, South Korea
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| Bibliometrics |
Downloads (6 Weeks): 4, Downloads (12 Months): 28, Citation Count: 1
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ABSTRACT
In this paper, we present the user interaction arts in mixed reality environment using computer vision techniques. In most of the mixed reality environment, user has to wear specific equipment. However, users want to be free from any device and enable them to have more interaction with the computer's scene. In this study, we propose that the user does not need to wear any device, and virtual scenes can be projected everywhere and this creates an excellent platform for user interaction.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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C.S. Pinhaez, F.C. Kjeldsen et al., "Ubiquitous Interactive Graphics," IBM. Research Report, TJ Watson Research Center, New York, USA, 2002.
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Zack Booth Simpson, "Calder," SIGGRAPH 2004, EmergingTechnologies, Los Angeles, CA; 8--12, Aug 2004.
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Zack Booth Simpson, "Shadow," Eyebeam, Artist in Residence with Adam Frank New York, 21 Nov 2003 - 13, December 2003.
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Ronald T. Azuma, "A Survey of Augmented Reality," In Presence: Teleoperators and Virtual Environments, vol. 6, no. 4, 1997, pp.355--385.
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"Open Source Computer Vision Library", http://www.intel.com/technology/computing/opencv/
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"GML C++ Camera Clibaration Toolbox", http://research.graphicon.ru/calibration/gml-c++-camera calibration-toolbox-3.html.
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Hyunchul Choi, Dongwuk Kyoung andallKeechulallJung, "Real-Time Image Correction for Interactive Environment." Proceeding of HCI International 2007. Proceeding of HCI International 2007. (Accepted. To be published in LNCS proceeding).
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Virtual reality
I.4
IMAGE PROCESSING AND COMPUTER VISION
I.4.8
Scene Analysis
Subjects:
Tracking
General Terms:
Design,
Human Factors,
Performance
Keywords:
computer vision,
mixed reality,
user interaction arts
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