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Double dribble: illusionism, mixed reality, and the sports fan experience
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Source
ACM International Conference Proceeding Series; Vol. 203 archive
Proceedings of the international conference on Advances in computer entertainment technology table of contents
Salzburg, Austria
SESSION: Games in new environments part 2 table of contents
Pages: 216 - 219  
Year of Publication: 2007
ISBN:978-1-59593-640-0
Authors
Jeffrey Bardzell  Indiana University, Bloomington, IN
Shaowen Bardzell  Indiana University, Bloomington, IN
Craig Birchler  Indiana University, Bloomington, IN
Will Ryan  Indiana University, Bloomington, IN
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Fans of spectator sports are changing the ways they access sports media faster than major sports leagues and media are changing their delivery approaches. The result is a situation that fails both the marketing and communication needs of the teams/leagues and the fan experience needs of the fans. In this project, we conceptualize a mixed reality platform that connects globally distributed fans to each other and live NBA games in real-time. We ask whether the design direction is even plausible and devise a low-cost experience prototype with which to experiment. We present the findings from two rounds of experimentation. We also see this study as an expansion on the notion of "transformation" in mixed reality including not merely actual changes of states across realities, but also illusory ones, which may contribute to uses of mixed reality in entertainment contexts.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Aura Sports Ltd. Fans survey puts Web as the leading popular news medium. (2005). www.aurasports.com. Retrieved September 25, 2006.
 
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Bardzell, S., Bardzell, J., and Ryan, W. Double Dribble: Mixed reality game design for sports informatics. ICEC 2006, London. 2006.
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Coyle, P. Colts.com: Reach more avid Colts fans, more often. Invited talk at Indiana University (2006).
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Kennedy, D. Sports and shows: spectators in contemporary culture. Theatre Research International, 26, 3. (2001), 277--284.
 
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Milgram, P. and Kishino, F. A taxonomy of mixed reality visual displays. IEICE Transactions on Information Systems E77-D, 12 (1994), 1321--1329.
 
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Collaborative Colleagues:
Jeffrey Bardzell: colleagues
Shaowen Bardzell: colleagues
Craig Birchler: colleagues
Will Ryan: colleagues