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Computer art: creativity and computability
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Creativity and Cognition archive
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition table of contents
Washington, DC, USA
TUTORIAL SESSION: Tutorials table of contents
Pages: 305 - 306  
Year of Publication: 2007
ISBN:978-1-59593-712-4
Author
Frieder Nake  University of Bremen, Bremen, Germany
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

The tutorial addresses an important aspect of the "algorithmic revolution" that has taken place silently without many really becoming aware of it. That aspect is the gradual influx of information technology, computers, and algorithmic thinking into fine art. We take a choice of individual topics giving participants the chance to explore a landscape of computer art from first beginnings in the mid 1960s, and leading up to current developments. The treatment is by typical examples in a mixture of short presentations and group discussions. Principles of computer art are identified in a way that makes transfer possible to other areas of creative applications of computable processes.