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ABSTRACT
This paper presents an in-depth case study of the collaborative process of a creative art-technology project. We begin by providing a brief description of art-technology collaboration research and go on to describe the particular art-technology collaboration project called "GEO Narrative Landscapes". This is followed by an account of a novel method for the analysis of the interaction between artists and technologists based on five communication modes. Findings include common types of conversation topics of communication modes, how these modes related to each other and how they were distributed in terms of frequencies and duration across meetings. Finally, we discuss the contribution of this work to our understanding of art-technology collaboration.
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[doi> 10.1016/j.ijhcs.2005.04.012]
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CITED BY 2
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Minh Quang Tran , Robert Biddle, Collaboration in serious game development: a case study, Proceedings of the 2008 Conference on Future Play: Research, Play, Share, November 03-05, 2008, Toronto, Ontario, Canada
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