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ABSTRACT
This sketch describes the modeling of the interaction between fluid and rigid bodies, how to simulate scenes in which fluid pressure acts on a rigid body, and conversely, in which rigid body motion drives a force back to fluid. We construct the interface between fluid simulation using the Cubic Interpolated Propagation (CIP) method and rigid body simulation using the impulse-based method. For fast simulation, we apply the CIP method to uniform structured meshes. For treating the interaction between rigid bodies and fluid efficiently, we use Volume of Solid (VOS) for rigid bodies, and for the collision among rigid bodies, we use Polygon-Polygon collision detection. For fast response to rigid body's collision, we use smaller time step for rigid body than for fluid.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Hirt, C. W., and Nichols, B. D. 1981. Volume of Fluid (VOF) Method for the Dynamics of Free Boundaries. Journal of Computational Physics, 39, 201--225.
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Yabe, T. 1997. Unified Solver CIP for Solid, Liquid and Gas. Computational Fluid Dynamics Review.
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CITED BY 3
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Viorel Mihalef , Samet Kadioglu , Mark Sussman , Dimitris Metaxas , Vassilios Hurmusiadis, Interaction of two-phase flow with animated models, Graphical Models, v.70 n.3, p.33-42, May, 2008
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