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ABSTRACT
We present several gaze-enhanced scrolling techniques developed as part of continuing work in the GUIDe (Gaze-enhanced User Interface Design) project. This effort explores how gaze information can be effectively used as input that augments keyboard and mouse. The techniques presented below use gaze both as a primary input and as an augmented input in order to enhance scrolling and panning techniques. We also introduce the use of off-screen gaze-actuated buttons which can be used for document navigation and control.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY
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Manu Kumar , Jeff Klingner , Rohan Puranik , Terry Winograd , Andreas Paepcke, Improving the accuracy of gaze input for interaction, Proceedings of the 2008 symposium on Eye tracking research & applications, March 26-28, 2008, Savannah, Georgia
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Windowing systems
H.5.m
Miscellaneous
General Terms:
Design,
Human Factors
Keywords:
automatic panning,
automatic scrolling,
eye tracking,
gaze-enhanced panning,
gaze-enhanced scrolling,
panning,
scrolling
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