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Towards a new method for the evaluation of reality based interaction
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Conference on Human Factors in Computing Systems archive
CHI '07 extended abstracts on Human factors in computing systems table of contents
San Jose, CA, USA
SESSION: ACM student research competition table of contents
Pages: 2165 - 2170  
Year of Publication: 2007
ISBN:978-1-59593-642-4
Author
Georgios Christou  Cyprus College, Nicosia, Cyprus
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 12,   Downloads (12 Months): 85,   Citation Count: 2
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ABSTRACT

In this paper we present work toward a new method of evaluation for Reality-Based Interaction Styles that we call Cognitive Description and Evaluation of Interaction (CoDeIn). This framework is similar to GOMS, but also shares similarities with cognitive architectures, such as ACT-R and Soar. We apply this new approach to a Tangible User Interface, built as a Wizard of Oz interface, to illustrate the new method, and compare CoDeIn.s results to a GOMS model. We show that CoDeIn provides some promise of representing the parallel processing and new modes of physical interaction inherent in reality-based interfaces, and CoDeIn does a better job in predicting the completion time of an example task than GOMS.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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G. Christou and R. J. K. Jacob, Evaluating and Comparing Interaction Styles, in J. Jorge, N. Jardim Nunes and J. Falcao e Cunha, eds., DSV-IS 2003: 10th Workshop on the Design, Specification and Verification of Interactive Systems, Springer Verlag, Funchal, Portugal, 2003, pp. 406--409.
 
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R. J. K. Jacob, Reality-Based Interaction: Understanding the Next Generation of Human-Computer Interfaces, 2004.
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