| GUIDe: gaze-enhanced UI design |
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Conference on Human Factors in Computing Systems
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CHI '07 extended abstracts on Human factors in computing systems
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San Jose, CA, USA
SESSION: Interactivity
table of contents
Pages: 1977 - 1982
Year of Publication: 2007
ISBN:978-1-59593-642-4
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Downloads (6 Weeks): 16, Downloads (12 Months): 91, Citation Count: 3
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ABSTRACT
The GUIDe (Gaze-enhanced User Interface Design) project in the HCI Group at Stanford University explores how gaze information can be effectively used as an augmented input in addition to keyboard and mouse. We present three practical applications of gaze as an augmented input for pointing and selection, application switching, and scrolling. Our gaze-based interaction techniques do not overload the visual channel and present a natural, universally-accessible and general purpose use of gaze information to facilitate interaction with everyday computing devices.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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IPRIZE: a $1,000,000 Grand Challenge designed to spark advances in eye--tracking technology through competition, 2006. http://hcvl.hci.iastate.edu/IPRIZE/
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Dan Witzner Hansen , David J. C. MacKay , John Paulin Hansen , Mads Nielsen, Eye tracking off the shelf, Proceedings of the 2004 symposium on Eye tracking research & applications, p.58-58, March 22-24, 2004, San Antonio, Texas
[doi> 10.1145/968363.968375]
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Jacob, R. J. K. and K. S. Karn, Eye Tracking in Human--Computer Interaction and Usability Research: Ready to Deliver the Promises, in The Mind's eye: Cognitive and Applied Aspects of Eye Movement Research, J. Hyona, R. Radach, and H. Deubel, Editors. Elsevier Science: Amsterdam. pp. 573--605, 2003.
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Kumar, M., GUIDe: Gaze--enhanced User Interface Design, 2006. Stanford. http://hci.stanford.edu/research/GUIDe
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Masatake Yamato , Katsuro Inoue , Akito Monden , Koji Torii , Ken-ichi Matsumoto, Button selection for general GUIs using eye and hand together, Proceedings of the working conference on Advanced visual interfaces, p.270-273, May 2000, Palermo, Italy
[doi> 10.1145/345513.345339]
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Shumin Zhai , Carlos Morimoto , Steven Ihde, Manual and gaze input cascaded (MAGIC) pointing, Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, p.246-253, May 15-20, 1999, Pittsburgh, Pennsylvania, United States
[doi> 10.1145/302979.303053]
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Windowing systems
H.5.m
Miscellaneous
General Terms:
Design,
Human Factors
Keywords:
application switching,
automatic scrolling,
eye pointing,
eye tracking,
pointing and selection,
scrolling
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