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Improvisation principles and techniques for design
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Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
San Jose, California, USA
SESSION: Learning & education table of contents
Pages: 1069 - 1072  
Year of Publication: 2007
ISBN:978-1-59593-593-9
Author
Elizabeth Gerber  Stanford University, Stanford, CA
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 25,   Downloads (12 Months): 112,   Citation Count: 1
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ABSTRACT

Existing research addresses how designers create tools to support improvisation, yet little research explores how improvisation offers tools to support design work. This paper explores the potential relationship between improvisation and design, examining how design can benefit from improvisation. The paper argues that improvisation can build perspectives and skills that are critical for designers, such as creative collaboration, fostering innovation, supporting spontaneity, learning through error, and presenting ideas. The paper reviews the use of improvisation activities by designers in a multi-case study. The applications are analyzed to demonstrate individual and group level outcomes in design work.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Brandt, E. & Grunnet, C. Evoking the future: Drama and props in user centered design. In Proc. Participatory Design Conference, (2000), 11--20.
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Johnstone.K. Impro: Improvation and the Theatre. Methuen Publishing, London, 1989.
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Sutton, R., Hargadon. Brainstorming Groups in Context: Effectiveness in a Product Design Firm. Administrative Science Quarterly, 41, 4 (1996), 685--718.
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