| Improvisation principles and techniques for design |
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Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human factors in computing systems
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San Jose, California, USA
SESSION: Learning & education
table of contents
Pages: 1069 - 1072
Year of Publication: 2007
ISBN:978-1-59593-593-9
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Downloads (6 Weeks): 25, Downloads (12 Months): 112, Citation Count: 1
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ABSTRACT
Existing research addresses how designers create tools to support improvisation, yet little research explores how improvisation offers tools to support design work. This paper explores the potential relationship between improvisation and design, examining how design can benefit from improvisation. The paper argues that improvisation can build perspectives and skills that are critical for designers, such as creative collaboration, fostering innovation, supporting spontaneity, learning through error, and presenting ideas. The paper reviews the use of improvisation activities by designers in a multi-case study. The applications are analyzed to demonstrate individual and group level outcomes in design work.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Brandt, E. & Grunnet, C. Evoking the future: Drama and props in user centered design. In Proc. Participatory Design Conference, (2000), 11--20.
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N. Bryan-Kinns, Daisyphone: the design and impact of a novel environment for remote group music improvisation, Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA
[doi> 10.1145/1013115.1013135]
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Marion Buchenau , Jane Fulton Suri, Experience prototyping, Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques, p.424-433, August 17-19, 2000, New York City, New York, United States
[doi> 10.1145/347642.347802]
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Johnstone.K. Impro: Improvation and the Theatre. Methuen Publishing, London, 1989.
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Sutton, R., Hargadon. Brainstorming Groups in Context: Effectiveness in a Product Design Firm. Administrative Science Quarterly, 41, 4 (1996), 685--718.
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