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ABSTRACT
Retrieving the stylus of a pen-based device takes time and requires a second hand. Especially for short intermittent interactions many users therefore choose to use their bare fingers. Although convenient, this increases targeting times and error rates. We argue that the main reasons are the occlusion of the target by the user's finger and ambiguity about which part of the finger defines the selection point. We propose a pointing technique we call Shift that is designed to address these issues. When the user touches the screen, Shift creates a callout showing a copy of the occluded screen area and places it in a non-occluded location. The callout also shows a pointer representing the selection point of the finger. Using this visual feedback, users guide the pointer into the target by moving their finger on the screen surface and commit the target acquisition by lifting the finger. Unlike existing techniques, Shift is only invoked when necessary--over large targets no callout is created and users enjoy the full performance of an unaltered touch screen. We report the results of a user study showing that with Shift participants can select small targets with much lower error rates than an unaided touch screen and that Shift is faster than Offset Cursor for larger targets.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 27
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Justin Matejka , Tovi Grossman , Jessica Lo , George Fitzmaurice, The design and evaluation of multi-finger mouse emulation techniques, Proceedings of the 27th international conference on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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Daniel Vogel , Matthew Cudmore , Géry Casiez , Ravin Balakrishnan , Liam Keliher, Hand occlusion with tablet-sized direct pen input, Proceedings of the 27th international conference on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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Daniel Wigdor , Clifton Forlines , Patrick Baudisch , John Barnwell , Chia Shen, Lucid touch: a see-through mobile device, Proceedings of the 20th annual ACM symposium on User interface software and technology, October 07-10, 2007, Newport, Rhode Island, USA
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Edward Tse , Saul Greenberg , Chia Shen , Clifton Forlines , Ryo Kodama, Exploring true multi-user multimodal interaction over a digital table, Proceedings of the 7th ACM conference on Designing interactive systems, p.109-118, February 25-27, 2008, Cape Town, South Africa
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Xing-Dong Yang , Pourang Irani , Pierre Boulanger , Walter Bischof, One-handed behind-the-display cursor input on mobile devices, Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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Tyler J. Gunn , Hong Zhang , Ed Mak , Pourang Irani, An evaluation of one-handed techniques for multiple-target selection, Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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Miguel A. Nacenta , Patrick Baudisch , Hrvoje Benko , Andy Wilson, Separability of spatial manipulations in multi-touch interfaces, Proceedings of Graphics Interface 2009, May 25-27, 2009, Kelowna, British Columbia, Canada
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen)
Additional Classification:
D.
Software
D.2
SOFTWARE ENGINEERING
D.2.2
Design Tools and Techniques
Subjects:
User interfaces
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation);
Screen design (e.g., text, graphics, color)
General Terms:
Human Factors
Keywords:
interaction techniques,
mobile devices,
occlusion,
precise target acquisition,
touch-screens
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