| Jogging the distance |
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Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human factors in computing systems
table of contents
San Jose, California, USA
SESSION: Play & exercise
table of contents
Pages: 523 - 526
Year of Publication: 2007
ISBN:978-1-59593-593-9
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| Bibliometrics |
Downloads (6 Weeks): 25, Downloads (12 Months): 128, Citation Count: 11
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ABSTRACT
People enjoy jogging with others for social and motivational reasons. However, as reported by forum participants, finding a compatible, local jogging partner who shares the ability to jog at the same pace for the same duration is not always easy. One possible way to overcome this challenge is to expand the range of potential jogging partners by allowing for interaction with remote joggers. We investigated whether a jogging experience supporting conversation between remote partners could be desirable and motivating. We conducted an experiment with 18 volunteers using conventional mobile phones with headsets to support conversations as participants jogged in disjoint, outdoor areas. Results show that a simple audio connection supports participants' need to socialize and allows partners to encourage each other.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Adcock, M. Are We There Yet? http://web.media.mit.edu/~matta/projects.html.
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Apple -- Nike + iPod. http://www.apple.com/ipod/nike/.
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Bove, J. L. Actively Mobile: Mobile Design for Running. http://www.activelymobile.com/jbove_thesis_web.pdf.
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Sunny Consolvo , Katherine Everitt , Ian Smith , James A. Landay, Design requirements for technologies that encourage physical activity, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
[doi> 10.1145/1124772.1124840]
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Cool Running Forum. http://www.coolrunning.com/forums/Forum22/HTML/004890.shtml.
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Etter, R., Specht, M. Melodious Walkabout -- Implicit Navigation with Contextualized Personal Audio Contents. In Adj. Proc. Pervasive Computing 2005. 43--49.
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Tammy Toscos , Anne Faber , Shunying An , Mona Praful Gandhi, Chick clique: persuasive technology to motivate teenage girls to exercise, CHI '06 extended abstracts on Human factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
[doi> 10.1145/1125451.1125805]
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CITED BY 11
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Kevin G. Stanley , David Pinelle , Alan Bandurka , David McDine , Regan L. Mandryk, Integrating cumulative context into computer games, Proceedings of the 2008 Conference on Future Play: Research, Play, Share, November 03-05, 2008, Toronto, Ontario, Canada
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