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Sustainable interaction design: invention & disposal, renewal & reuse
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Source
Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
San Jose, California, USA
SESSION: Design theory table of contents
Pages: 503 - 512  
Year of Publication: 2007
ISBN:978-1-59593-593-9
Author
Eli Blevis  Indiana University at Bloomington, Bloomington, IN
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper presents the perspective that sustainability can and should be a central focus of interaction design-a perspective that is termed Sustainable Interaction Design (SID). As a starting point for a perspective of sustainability, design is defined as an act of choosing among or informing choices of future ways of being. This perspective of sustainability is presented in terms of design values, methods, and reasoning. The paper proposes (i) a rubric for understanding the material effects of particular interaction design cases in terms of forms of use, reuse, and disposal, and (ii) several principles to guide SID. The paper illustrates--with particular examples of design critique for interactive products and appeals to secondary research--how two of these principles may be applied to move the effects of designs from less preferred forms of use to more preferred ones. Finally, a vision for incorporating sustainability into the research and practice of interaction design is described.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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