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InkSeineIn Situ search for active note taking
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Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
San Jose, California, USA
SESSION: Task & attention table of contents
Pages: 251 - 260  
Year of Publication: 2007
ISBN:978-1-59593-593-9
Authors
Ken Hinckley  Microsoft Research, Redmond, WA
Shengdong Zhao  University of Toronto, Toronto, ON, Canada
Raman Sarin  Microsoft Research, Redmond, WA
Patrick Baudisch  Microsoft Research, Redmond, WA
Edward Cutrell  Microsoft Research, Redmond, WA
Michael Shilman  Microsoft Research, Redmond, WA
Desney Tan  Microsoft Research, Redmond, WA
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 17,   Downloads (12 Months): 144,   Citation Count: 7
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ABSTRACT

Using a notebook to sketch designs, reflect on a topic, or capture and extend creative ideas are examples of active note taking tasks. Optimal experience for such tasks demands concentration without interruption. Yet active note taking may also require reference documents or emails from team members. InkSeine is a Tablet PC application that supports active note taking by coupling a pen-and-ink interface with an in situ search facility that flows directly from a user's ink notes (Fig. 1). InkSeine integrates four key concepts: it leverages preexisting ink to initiate a search; it provides tight coupling of search queries with application content; it persists search queries as first class objects that can be commingled with ink notes; and it enables a quick and flexible workflow where the user may freely interleave inking, searching, and gathering content. InkSeine offers these capabilities in an interface that is tailored to the unique demands of pen input, and that maintains the primacy of inking above all other tasks.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Buxton, B., Designing User Experiences: Getting the Design Right and the Right Design. 2007: In press.
 
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Csikszentmihalyi, M., Flow: The Psychology of Optimal Experience. 1991: HarperCollins.
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Kurtenbach, G., Moran, T., Buxton, W. Contextual Animation of Gestural Commands. Proc. Graphics Interface'94, 83--90.
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Yahoo! Messenger, http://messenger.yahoo.com/feat_search.php.

CITED BY  7

Collaborative Colleagues:
Ken Hinckley: colleagues
Shengdong Zhao: colleagues
Raman Sarin: colleagues
Patrick Baudisch: colleagues
Edward Cutrell: colleagues
Michael Shilman: colleagues
Desney Tan: colleagues