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Planning algorithms for interactive storytelling
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Source Computers in Entertainment (CIE) archive
Volume 5 ,  Issue 1  (January 2007) table of contents
Interactive entertainment
SECTION: Interactive storytelling, dramas, and games table of contents
Article No. 4  
Year of Publication: 2007
ISSN:1544-3574
Authors
Leandro Motta Barros  Universidade do Vale do Rio dos Sinos, Brazil
Soraia Raupp Musse  Universidade do Vale do Rio dos Sinos, Brazil
Publisher
ACM  New York, NY, USA
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ABSTRACT

Interactive storytelling (IS) is an important research topic in the broader area of interactive digital entertainment. Research in IS focuses in the search for techniques that allow the creation of systems that can generate stories that change as a consequence of a player's actions. There have been numerous articles attempting to reach this goal by employing a planning algorithm as part of the solution, but they typically do not discuss in detail why a given planning algorithm was used. Given this reality, this article makes two main contributions. First, it proposes an initial set of criteria that can be used to evaluate how well a given planning algorithm fits IS systems. Second, on the basis of these criteria, it presents an analysis using available planning systems.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Leandro Motta Barros: colleagues
Soraia Raupp Musse: colleagues