| Cell phone games for a CS2 data structures course |
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ACM Southeast Regional Conference
archive
Proceedings of the 45th annual southeast regional conference
table of contents
Winston-Salem, North Carolina
Pages: 300 - 303
Year of Publication: 2007
ISBN:978-1-59593-629-5
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Downloads (6 Weeks): 6, Downloads (12 Months): 25, Citation Count: 1
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ABSTRACT
Cell phones are an attractive platform for developing games and teaching a CS2 data structures course. Most students have one and carry them everywhere making it easy for the students to show their friends the "cool" game they developed in one of their first computing courses. The relatively weak processor (compared to a desktop PC) and small memory of a cell phone force the students to build efficient data structures and algorithms. This paper describes a summer project to test the feasibility of using this approach in a CS2 course by having students design and implement a computer game on a cell phone.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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2005 Computer & Technology Survey: Executive Summary, University Housing, University of South Carolina.
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Hecker, D. E., Occupational Employment Projections to 2014, Occupational Employment, Monthly Labor Review Online, US Department of Labor Bureau of Labor Statistics, November 2005. http://www.bls.gov/opub/mlr/2005/11/art5full.pdf.
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Jansen, R., "Small Group Software Development: A Case Study", REU Site in Multidisciplinary Computing Report, University of South Carolina, summer 2006.
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Rivera, C. D., "Mobile Multimedia Interfaces and Graphic Development Using J2ME", REU Site in Multidisciplinary Computing Report, University of South Carolina, summer 2006.
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