ACM Home Page
Please provide us with feedback. Feedback
Interactive motion correction and object manipulation
Full text PdfPdf (907 KB)
Source
Symposium on Interactive 3D Graphics archive
Proceedings of the 2007 symposium on Interactive 3D graphics and games table of contents
Seattle, Washington
SESSION: Animation and motion table of contents
Pages: 137 - 144  
Year of Publication: 2007
ISBN:978-1-59593-628-8
Authors
Ari Shapiro  University of California, Los Angeles
Marcelo Kallmann  University of California, Merced
Petros Faloutsos  University of California, Los Angeles
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 10,   Downloads (12 Months): 64,   Citation Count: 4
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1230100.1230124
What is a DOI?

ABSTRACT

Editing recorded motions to make them suitable for different sets of environmental constraints is a general and difficult open problem. In this paper we solve a significant part of this problem by modifying full-body motions with an interactive randomized motion planner. Our method is able to synthesize collision-free motions for specified linkages of multiple animated characters in synchrony with the characters' full-body motions. The proposed method runs at interactive speed for dynamic environments of realistic complexity. We demonstrate the effectiveness of our interactive motion editing approach with two important applications: (a) motion correction (to remove collisions) and (b) synthesis of realistic object manipulation sequences on top of locomotion.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
 
2
3
4
 
5
 
6
Grochow, K., Martin, S., Hertzmann, A., and Popovi, Z., 2004. Style-based inverse kinematics.
 
7
Hsu, D., Kindel, R., Latombe, J., and Rock, S. 2002. Randomized kinodynamic motion planning with moving obstacles. International Journal of Robotics Research 21, 3, 233--255.
 
8
Kallmann, M., Aubel, A., Abaci, T., and Thalmann, D. 2003. Planning collision-free reaching motions for interactive object manipulation and grasping. Computer graphics Forum (Proceedings of Eurographics'03) 22, 3 (September), 313--322.
9
 
10
11
 
12
 
13
Kuffner, J. J., and LaValle, S. M. 2000. Rrt-connect: An efficient approach to single-query path planning. In Proceedings of IEEE Int'l Conference on Robotics and Automation (ICRA'00).
14
15
16
 
17
LaValle, S., and Kuffner, J., 2000. Rapidly-exploring random trees: Progress and prospects. In Workshop on the Algorithmic Foundations of Robotics.
 
18
LaValle, S. 1998. Rapidly-exploring random trees: A new tool for path planning. Tech. Rep. 98-11, Iowa State University, Computer Science Department, October.
 
19
 
20
 
21
Schwarzer, F., Saha, M., and Latombe, J.-C. 2002. Exact collision checking of robot paths. In Proceedings of the Workshop on Algorithmic Foundations of Robotics (WAFR'02).
 
22
 
23
Tolani, D., and Badler, N. 1996. Real-time inverse kinematics of the human arm. Presence 5, 4, 393--401.
24


Collaborative Colleagues:
Ari Shapiro: colleagues
Marcelo Kallmann: colleagues
Petros Faloutsos: colleagues