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ABSTRACT
Editing recorded motions to make them suitable for different sets of environmental constraints is a general and difficult open problem. In this paper we solve a significant part of this problem by modifying full-body motions with an interactive randomized motion planner. Our method is able to synthesize collision-free motions for specified linkages of multiple animated characters in synchrony with the characters' full-body motions. The proposed method runs at interactive speed for dynamic environments of realistic complexity. We demonstrate the effectiveness of our interactive motion editing approach with two important applications: (a) motion correction (to remove collisions) and (b) synthesis of realistic object manipulation sequences on top of locomotion.
REFERENCES
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CITED BY 4
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Manuel Peinado , Daniel Meziat , Damien Maupu , Daniel Raunhardt , Daniel Thalmann , Ronan Boulic, Accurate on-line avatar control with collision anticipation, Proceedings of the 2007 ACM symposium on Virtual reality software and technology, November 05-07, 2007, Newport Beach, California
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