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Extrapolating server to client IP traffic from empirical measurements of first person shooter games
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Source Network and System Support for Games archive
Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games table of contents
Singapore
SESSION: considering network influences in games table of contents
Article No. 24  
Year of Publication: 2006
ISBN:1-59593-589-4
Authors
Philip Branch  Swinburne University of Technology, Melbourne Victoria, Australia
Grenville Armitage  Swinburne University of Technology, Melbourne Victoria, Australia
Sponsor
SIGCOMM: ACM Special Interest Group on Data Communication
Publisher
ACM  New York, NY, USA
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ABSTRACT

Modelling traffic generated by Internet based multiplayer computer games has attracted a great deal of attention in the past few years. In part this has been driven by a desire to properly simulate the network impact of highly interactive online game genres such as the first person shooter (FPS). Packet size distributions are an important element in the creation of plausible traffic generators for network simulators such as ns-2 and omnet++. In this paper we present a simple technique for creating representative packet size distributions for N-player FPS games based on empirically measured traffic of 2- and 3-player games. We illustrate the likely generality of our approach using data from Half-Life, Half-Life Counterstrike, Half-Life 2, Half-Life 2 Counterstrike, Quake III Arena and Wolfenstein Enemy Territory.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Borella, M., "Source models of network game traffic," Computer Communications, 23 (4). 403--410.
 
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Floyd, S. and Kohler, E., "Internet Research Needs Better Models," in First Workshop on Hot Topics in Networks, (Princeton, New Jersey, 28-29 October).
 
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Lang, T. and Armitage, G., "A ns2 model for the Xbox system link game HALO," in Proc. Australian Telecommunications Networks and Applications Conference, (Melbourne, Australia, December 2003).
 
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Lang, T., Armitage, G., Branch, P. and Choo, H., "A synthetic traffic model for Half-Life," in Proc. of the Australian Telecommunications Network and Applications Conference, (Melbourne, December 2003).
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Swinburne University of Technology, "Simulating Online Network Games (SONG) database," 2006 http://caia.swin.edu.au/sitcrc, 27 July2006
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Collaborative Colleagues:
Philip Branch: colleagues
Grenville Armitage: colleagues