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Telebuddies on the move: social stitching to enhance the networked gaming experience
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Source Network and System Support for Games archive
Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games table of contents
Singapore
SESSION: Understanding player behavior for game design table of contents
Article No. 18  
Year of Publication: 2006
ISBN:1-59593-589-4
Authors
Kris Luyten  Hasselt University - transNationale Universiteit Limburg, Diepenbeek, Belgium
Kristof Thys  Hasselt University - transNationale Universiteit Limburg, Diepenbeek, Belgium
Steven Huypens  Hasselt University - transNationale Universiteit Limburg, Diepenbeek, Belgium
Karin Coninx  Hasselt University - transNationale Universiteit Limburg, Diepenbeek, Belgium
Sponsor
SIGCOMM: ACM Special Interest Group on Data Communication
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper we report on our work to enable "laid-back" social interactions using television as a primary interaction medium and mobile devices that participate as a secondary medium. By integrating semantic web techniques with interactive television we were able to create smart applications that can run as extensions of television shows and stimulate groups of users to communicate. Participants are teamed up to play along with a television show. Teams are composed based on common ground, which can be shared interests as well as shared characteristics that can be found between the users. Participating is possible using a set-top box or a mobile device; this allows people that are co-located and share a television set to participate individually. The usage of a mobile device to participate does not require a television set however: users on the move can also play along in a team. Our system does not require a new television format, but is also able to reuse existing television shows and socialize them in order to be re-broadcasted with support for distributed teams that play along with the show.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
D. J. Adams. Programming Jabber. O'Reilly, 2002.
 
2
Tim Berners-Lee. Weaving the Web. Harper San Francisco, 2002.
 
3
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5
 
6
Frank Manola and Eric Miller. RDF Primer. World Wide Web, http://www.w3.org/TR/rdf-primer/, 2004.
 
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13
Andy Seaborne. RDQL - A Query Language for RDF. World Wide Web, 2004. http://www.w3.org/Submission/RDQL/.

Collaborative Colleagues:
Kris Luyten: colleagues
Kristof Thys: colleagues
Steven Huypens: colleagues
Karin Coninx: colleagues