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Distribution of online hardcore player behavior: (how hardcore are you?)
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Source Network and System Support for Games archive
Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games table of contents
Singapore
SESSION: Understanding player behavior for game design table of contents
Article No. 16  
Year of Publication: 2006
ISBN:1-59593-589-4
Authors
Tobias Fritsch  Freie Universität Berlin, Berlin
Benjamin Voigt  Freie Universität Berlin, Berlin
Jochen Schiller  Freie Universität Berlin, Berlin
Sponsor
SIGCOMM: ACM Special Interest Group on Data Communication
Publisher
ACM  New York, NY, USA
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ABSTRACT

Within the last few years the game market has seen a tremendous growth. On pair with that, the way games are played has also evolved. Not only the community and variety of gaming has grown in numbers; the way games are understood has fundamentally changed. In fact terms like "hardcore" and "casual" became well known in the player scene. Even so called pro-gaming (professional gaming for money - like sportsmen) has led to tournaments and world championships.

The underlying social deterministic and the changing player behavior are responsible for upcoming game design. First of all one must understand the user's perspective to find effective solutions for open problem fields.

This paper introduces a large user survey about hardcore player behavior and gaming. It will show correlations between game types, deterministic factors, game related behavior and different ways of approaching games. Furthermore it features a detailed statistic analysis with surprising results.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Manninen T., Rich Interaction in the Context of Networked Virtual Environments - Experiences Gained from the Multi-player Games Domain. HCI2001 (Springer-Verlag)
 
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Bartle R., Hearts, Clubs, Diamonds, Spades: Players who suit MUDs, 1996 - http://www.mud.co.uk/richard/hcds.htm
 
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Williams D., Skoric M., Internet Fantasy Violence: A Test of Aggression in a Online Game, NCA2005 (Communication Monograph Vol 72, pp.217--233)
 
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Rauterberg M., Positive Effects of Entertainment Technology on Human Behavior, IFIP2004 (22nd - 27th August Toulouse)
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Collaborative Colleagues:
Tobias Fritsch: colleagues
Benjamin Voigt: colleagues
Jochen Schiller: colleagues