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ABSTRACT
The trend of games is online games. Most MMORPGs (Massive Multi-user Online Role Playing Games) we can see today are based on client-server architecture. This causes some disadvantages as follows: the server is very expensive and the failure of the server fails the whole game. Besides, the vendor of a game need to provide several servers to allow more players playing at the same time, but players connect to different servers are in the different virtual environments. This paper provides a peer-to-peer architecture with dynamic status information distribution (DSID) mechanism for MMORPG to address the issues occurred in the client-server architecture. We hope to construct a low-cost and flexible architecture that allows all players to interact to each other in the same virtual environment. REFERENCES
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