ACM Home Page
Please provide us with feedback. Feedback
Digital Library logoTake a look at the new version of this page: [ beta version ]. Tell us what you think.
Load-balancing for peer-to-peer networked virtual environment
Full text PdfPdf (164 KB)
Source Network and System Support for Games archive
Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games table of contents
Singapore
SESSION: Distributed/collaborative virtual environments table of contents
Article No.: 14  
Year of Publication: 2006
ISBN:1-59593-589-4
Authors
Hsiu-Hui Lee  National Taiwan University, Taipei, Taiwan, ROC
Chin-Hua Sun  National Taiwan University, Taipei, Taiwan, ROC
Sponsor
SIGCOMM: ACM Special Interest Group on Data Communication
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 10,   Downloads (12 Months): 84,   Citation Count: 2
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1230040.1230079
What is a DOI?

ABSTRACT

The trend of games is online games. Most MMORPGs (Massive Multi-user Online Role Playing Games) we can see today are based on client-server architecture. This causes some disadvantages as follows: the server is very expensive and the failure of the server fails the whole game. Besides, the vendor of a game need to provide several servers to allow more players playing at the same time, but players connect to different servers are in the different virtual environments. This paper provides a peer-to-peer architecture with dynamic status information distribution (DSID) mechanism for MMORPG to address the issues occurred in the client-server architecture. We hope to construct a low-cost and flexible architecture that allows all players to interact to each other in the same virtual environment.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
2
 
3
 
4
5
6
 
7
B. Knutsson, H. Lu, W. Xu and B. Hopkins. Peer-to-peer Support for Massively Multiplayer Games. In Proceedings of INFOCOM 2004, 2004.
8
 
9
10
 
11
D. McGregor, A. Kapolka, M. Zyda and D. Brutzman. Requirements for Large-scale Networked Virtual Environments. In Proceedings of the Seventh International Conference on Telecommunictaions, June 2003.
 
12
13
 
14
15
 
16
Project JXTA. URL: http://www.jxta.org/


Collaborative Colleagues:
Hsiu-Hui Lee: colleagues
Chin-Hua Sun: colleagues