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Peer clustering: a hybrid approach to distributed virtual environments
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Source Network and System Support for Games archive
Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games table of contents
Singapore
SESSION: Distributed/collaborative virtual environments table of contents
Article No. 11  
Year of Publication: 2006
ISBN:1-59593-589-4
Authors
Alvin Chen  University of California, Los Angeles, Los Angeles, CA
Richard R. Muntz  University of California, Los Angeles, Los Angeles, CA
Sponsor
SIGCOMM: ACM Special Interest Group on Data Communication
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks to alleviate resource constraints, but it largely ignores a number of difficult problems, from bootstrapping and persistence to user authentication and system security (i.e., cheat resistance). This work proposes a hybrid architecture that turns the massive scale of the system from a problem into an asset, while still providing the features essential to a distributed virtual environment. Peers work together to distribute the workload, allowing redundant peer clusters to overcome failures and detect unacceptable behavior. The goal is to reduce cost and significantly increase the size of the concurrent user base while providing equivalent levels of robustness, persistence, and security. Simulations show that the hybrid architecture can handle massive populations.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Alvin Chen: colleagues
Richard R. Muntz: colleagues