ACM Home Page
Please provide us with feedback. Feedback
3D SPACE: using depth and movement for selection tasks
Full text PdfPdf (652 KB)
Source
3D technologies for the World Wide Web archive
Proceedings of the twelfth international conference on 3D web technology table of contents
Perugia, Italy
SESSION: Interaction & visualization table of contents
Pages: 147 - 155  
Year of Publication: 2007
ISBN:978-1-59593-652-3
Author
Dale Patterson  Griffith University
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 18,   Downloads (12 Months): 107,   Citation Count: 1
Additional Information:

abstract   references   cited by   index terms  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1229390.1229416
What is a DOI?

ABSTRACT

This paper describes two new three dimensional interface components (The Flow and Circulatory system). These components utilize the depth provided by 3D computer graphics to present complex information in a natural three dimensional form for user interaction. Part of a larger research project with the objective of applying 3D computer graphics to the field of human computer interfaces, this research focuses mainly on the content of the 3D space and how users utilize and interact with that content, rather than physical device related issues. Each of the new 3D interface components is designed for a particular mainstream real world interaction task (eg. web search/browsing activities). In addition to the specific components it introduces the concept of "active 3D interfaces", a new style of interface that presents its data to the user rather than statically waiting for the user to interact with it. Each interface is described in terms of its design, function and performance in user trials. These trials clearly demonstrate the potential for active 3D interfaces in a range of common interaction tasks.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
 
2
3
4
5
 
6
LucasArts Inc, 'Star Wars Episode 1 - PodRacer {Racer 00}, LucasArts Inc, http://www.lucasarts.com/products/starwarsracer/splash.htm
7
 
8
Patterson D, 2003. 3D SPACE - 3D Special Project in Advanced Computer Environments. PhD thesis, Bond University, http://epublications.bond.edu.au/theses/patterson
 
9
Patterson D, 2003. 'VRMLmagic', Scintillating Graphics, http://www.scintillatinggraphics.com.au/VRMLmagic/
10
11
12
13
14
 
15
Streiner D, 'Maintaining Standards: Differences between the Standard Deviation and Standard Error, and When to Use Each', Canadian Journal of Psychiatry, pg 498--502, 1996.
 
16
Sutherland I, 'The Ultimate Display', in Proceedings of IFIP 1965, 2, pg 506--508, 582--582.
17
18
19