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Digital support for abductive learning in introductory computing courses
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Source ACM SIGCSE Bulletin archive
Volume 39 ,  Issue 1  (March 2007) table of contents
SESSION: Learning solutions for the first year table of contents
Pages: 14 - 18  
Year of Publication: 2007
ISSN:0097-8418
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Author
Atanas Radenski  Chapman University, Orange, CA
Publisher
ACM  New York, NY, USA
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ABSTRACT

Students who grew up browsing the Web are skilled in what is usually referred to as abduction, a reasoning process that starts with a set of specific observations and then generates the best possible explanation of those observations. In order to exploit the abduction skills of contemporary students, we have developed digital CS1/2 study packs that promote and support active learning through abduction, i.e., abductive learning. The study packs integrate a variety of digital resources: online self-guided labs, e-texts, tutorial links, sample programs, quizzes, and slides. These online packs stimulate students to learn abductively by browsing, searching, and performing self-guided lab experiments. In two years of study pack use, the failure rate in the CS1/2 courses at Chapman University has been reduced from 14% to 5%. The study packs have been published online at studypack.com and adopted in various institutions.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Burch, R. Charles Sanders Peirce. Stanford Encyclopedia of Philosophy. http://plato.stanford.edu/entries/peirce/#dia
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