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An integrated approach to project management through classic CS III and video game development
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Source Technical Symposium on Computer Science Education archive
Proceedings of the 38th SIGCSE technical symposium on Computer science education table of contents
Covington, Kentucky, USA
SESSION: Project management and software engineering table of contents
Pages: 322 - 326  
Year of Publication: 2007
ISBN:1-59593-361-1
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Authors
Ursula Wolz  The College of New Jersey, Ewing, NJ
Sarah Monisha Pulimood  The College of New Jersey, Ewing, NJ
Sponsors
SIGCSE: ACM Special Interest Group on Computer Science Education
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 17,   Downloads (12 Months): 84,   Citation Count: 5
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ABSTRACT

We describe how project management and team communication skills are taught and practiced in two experiences. Our CS III course provides a formal introduction and practice in homogenous small group settings. Our new multidisciplinary yearlong video game course provides extensive practice of these skills through the development of a single deliverable (a video game) produced by a large team (an entire class of approximately 20 students). This model can be extended to other institutions very easily.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Committee on the Engineer of 2020. Educating the Engineer of 2020: Adapting Engineering Education to the New Century, The National Academies Press, Washington DC, 2006.
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The International Standards Organization. www.iso.org.
 
5
The Joint ACM/IEEE-CS Task Force on Computing Curricula 2004. Curriculum Guidelines for Undergraduate Degree Programs in Software Engineering.
 
6
McCray, R. A., R. L. DeHann & J.A. Schuck, Editors, Improving Undergraduate Instruction in Science, Technology, Engineering, and Mathematics: Report of a Workshop, Editors, The National Academies Press, Washington DC 2003.
 
7
The Project Management Institute. www.pmi.org.
 
8
Schiesel, S. Online Game, Made in U.S., Seizes the Globe, The New York Times, September 5, 2006.
 
9
The Standish Group. The Chaos Report. www.standishgroup.com/sample_research/PDFpages/chaos1994.pdf, 1994.
 
10
Vegso, J., Interest in CS as a Major Drops Among Incoming Freshmen, Computing Research News Online, May 2005 edition of Computing Research News, Vol. 17/No. 3.


Collaborative Colleagues:
Ursula Wolz: colleagues
Sarah Monisha Pulimood: colleagues