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Artificial evolution for computer graphics
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Proceedings of the 18th annual conference on Computer graphics and interactive techniques table of contents
Pages: 319 - 328  
Year of Publication: 1991
ISBN:0-89791-436-8
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Author
Karl Sims  Thinking Machines Corporation, 245 First Street, Cambridge, MA
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 17,   Downloads (12 Months): 192,   Citation Count: 92
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ABSTRACT

This paper describes how evolutionary techniques of variation and selection can be used to create complex simulated structures, textures, and motions for use in computer graphics and animation. Interactive selection, based on visual perception of procedurally generated results, allows the user to direct simulated evolutions in preferred directions. Several examples using these methods have been implemented and are described. 3D plant structures are grown using fixed sets of genetic parameters. Images, solid textures, and animations are created using mutating symbolic lisp expressions. Genotypes consisting of symbolic expressions are presented as an attempt to surpass the limitations of fixed-length genotypes with predefined expression rules. It is proposed that artificial evolution has potential as a powerful tool for achieving flexible complexity with a minimum of user input and knowledge of details.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Dawkins, Richard, "The Evolution of Evolvability," Artijicial Life Proceedings, 1987, pp.201-220.
 
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Todd, S. J. P., and Latham, W., "Mutator, a Subjective Human Interface for Evolution of Computer Sculptures," IBM United Kingdom Scientific Centre Report 248, 1991.
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CITED BY  92