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Reaction-diffusion textures
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Proceedings of the 18th annual conference on Computer graphics and interactive techniques table of contents
Pages: 299 - 308  
Year of Publication: 1991
ISBN:0-89791-436-8
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Authors
Andrew Witkin  School Of Computer Science, Carnegie Mellon University, Pittsburgh, PA
Michael Kass  Advanced Technnology Group, Apple Computer, Cupertino, CA
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 12,   Downloads (12 Months): 77,   Citation Count: 67
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ABSTRACT

We present a method for texture synthesis based on the simulation of a process of local nonlinear interaction, called reaction-diffusion, which has been proposed as a model of biological pattern formation. We extend traditional reaction-diffusion systems by allowing anisotropic and spatially non-uniform diffusion, as well as multiple competing directions of diffusion. We adapt reaction-diffusion system to the needs of computer graphics by presenting a method to synthesize patterns which compensate for the effects of non-uniform surface parameterization. Finally, we develop efficient algorithms for simulating reaction-diffusion systems and display a collection of resulting textures using standard texture- and displacement-mapping techniques.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  67

Collaborative Colleagues:
Andrew Witkin: colleagues
Michael Kass: colleagues