| Sculpting: an interactive volumetric modeling technique |
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International Conference on Computer Graphics and Interactive Techniques
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Proceedings of the 18th annual conference on Computer graphics and interactive techniques
table of contents
Pages: 267 - 274
Year of Publication: 1991
ISBN:0-89791-436-8
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Authors
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Tinsley A. Galyean
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The Media Laboratory, Massachusetts Institute of Technology, Cambridge, MA
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John F. Hughes
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Department of Computer Science, Box 1910, Brown University, Providence, RI
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Downloads (6 Weeks): 17, Downloads (12 Months): 70, Citation Count: 76
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ABSTRACT
We present a new interactive modeling technique based on the notion of sculpting a solid material. A sculpting tool is controlled by a 3D input device and the material is represented by voxel data; the tool acts by modifying the values in the voxel array, much as a "paint" program's "paintbrush" modifies bitmap values. The voxel data is converted to a polygonal surface using a "marching-cubes" algorithm; since the modifications to the voxel data are local, we accelerate this computation by an incremental algorithm and accelerate the display by using a special data structure for determining which polygons must be redrawn in a particular screen region. We provide a variety of tools: one that cuts away material, one that adds material, a "sandpaper" tool, a "heat gun," etc. The technique provides an intuitive direct interaction, as if the user were working with clay or wax. The models created are free-form and may have complex topology; however, they are not precise, so the technique is appropriate for modeling a boulder or a tooth but not for modeling a crankshaft.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Margaret Minsky , Ouh-young Ming , Oliver Steele , Frederick P. Brooks, Jr. , Max Behensky, Feeling and seeing: issues in force display, ACM SIGGRAPH Computer Graphics, v.24 n.2, p.235-241, Mar. 1990
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B. Wyvill and D. Jevans. Table driven polygonization. In SIGGRAPH "90 Course Notes, Modeling and Animation with Implicit Surfaces, pages 7/1-7/6, August 1990.
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B. Wyvill, C. McPheeters, and G. Wyvill. Data structure for soft objects. The Visual Computer, 2(4), 1986.
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CITED BY 76
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Ravin Balakrishman , Colin Ware , Tim Smith, Virtual hand tool with force feedback, Conference companion on Human factors in computing systems, p.83-84, April 24-28, 1994, Boston, Massachusetts, United States
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Ken Hinckley , Randy Pausch , John C. Goble , Neal F. Kassell, A survey of design issues in spatial input, Proceedings of the 7th annual ACM symposium on User interface software and technology, p.213-222, November 02-04, 1994, Marina del Rey, California, United States
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Maneesh Agrawala , Andrew C. Beers , Marc Levoy, 3D painting on scanned surfaces, Proceedings of the 1995 symposium on Interactive 3D graphics, p.145-ff., April 09-12, 1995, Monterey, California, United States
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Kenneth P. Herndon , Robert C. Zeleznik , Daniel C. Robbins , D. Brookshire Conner , Scott S. Snibbe , Andries van Dam, Interactive shadows, Proceedings of the 5th annual ACM symposium on User interface software and technology, p.1-6, November 15-18, 1992, Monteray, California, United States
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Scott S. Snibbe , Karon E. MacLean , Rob Shaw , Jayne Roderick , William L. Verplank , Mark Scheeff, Haptic techniques for media control, Proceedings of the 14th annual ACM symposium on User interface software and technology, November 11-14, 2001, Orlando, Florida
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Eric Paquette , Pierre Poulin , George Drettakis, Surface aging by impacts, No description on Graphics interface 2001, p.175-182, June 07-09, 2001, Ottawa, Ontario, Canada
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Ignacio Llamas , Alexander Powell , Jarek Rossignac , Chris D. Shaw, Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications, Proceedings of the 2005 ACM symposium on Solid and physical modeling, p.89-99, June 13-15, 2005, Cambridge, Massachusetts
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Rafael Huff , Carlos A. Dietrich , Luciana P. Nedel , Carla M. D. S. Freitas , João L. D. Comba , Silvia D. Olabarriaga, Erasing, digging and clipping in volumetric datasets with one or two hands, Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications, June 14-April 17, 2006, Hong Kong, China
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Tetsuzo Kuragano , Akira Yamaguchi , Yoshihiro Arimitsu, A fair curve generation algorithm based on a hand-drawn sketch, Proceedings of the 6th WSEAS International Conference on Signal Processing, Computational Geometry & Artificial Vision, p.1-9, August 21-23, 2006, Elounda, Greece
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Curve, surface, solid, and object representations
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.3
Picture/Image Generation
Subjects:
Display algorithms
I.3.6
Methodology and Techniques
Subjects:
Interaction techniques
General Terms:
Algorithms,
Human Factors
Keywords:
3D interaction,
antialiasing,
free-form modeling,
sculpting,
volumetric data
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