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ABSTRACT
A new progressive global illumination method is presented which produces approximate images quickly, and then continues to systematically produce more accurate images. The method combines the existing methods of progressive refinement radiosity, Monte Carlo path tracing and light ray tracing. The method does not place any limitation on surface properties such as ideal Lambertian or mirror-like. To increase efficiency and accuracy, the new concepts of light source reclassification, caustics reconstruction, Monte Carlo path tracing with a radiosity preprocess and an interruptible radiosity solution are introduced. The method presents the user with most useful information about the scene as early as possible by reorganizing the method into a radiosity pass, a high frequency refinement pass and a low frequency refinement pass. The implementation of the method is demonstrated, and sample images are presented.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 33
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Ingo Wald , Thomas Kollig , Carsten Benthin , Alexander Keller , Philipp Slusallek, Interactive global illumination using fast ray tracing, Proceedings of the 13th Eurographics workshop on Rendering, June 26-28, 2002, Pisa, Italy
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Donald P. Greenberg , Kenneth E. Torrance , Peter Shirley , James Arvo , Eric Lafortune , James A. Ferwerda , Bruce Walter , Ben Trumbore , Sumanta Pattanaik , Sing-Choong Foo, A framework for realistic image synthesis, Proceedings of the 24th annual conference on Computer graphics and interactive techniques, p.477-494, August 1997
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K. Debattista , A. Chalmers , R. Gillibrand , P. Longhurst , G. Mastoropoulou , V. Sundstedt, Parallel selective rendering of high-fidelity virtual environments, Parallel Computing, v.33 n.6, p.361-376, June, 2007
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