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An object-oriented framework for the integration of interactive animation techniques
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Proceedings of the 18th annual conference on Computer graphics and interactive techniques table of contents
Pages: 105 - 112  
Year of Publication: 1991
ISBN:0-89791-436-8
Also published in ...
Authors
Robert C. Zeleznik  Department of Computer Science, Brown University, Providence, RI
D. Brookshire Conner  Department of Computer Science, Brown University, Providence, RI
Matthias M. Wloka  Department of Computer Science, Brown University, Providence, RI
Daniel G. Aliaga  Department of Computer Science, Brown University, Providence, RI
Nathan T. Huang  Department of Computer Science, Brown University, Providence, RI
Philip M. Hubbard  Department of Computer Science, Brown University, Providence, RI
Brian Knep  Department of Computer Science, Brown University, Providence, RI
Henry Kaufman  Department of Computer Science, Brown University, Providence, RI
John F. Hughes  Department of Computer Science, Brown University, Providence, RI
Andries van Dam  Department of Computer Science, Brown University, Providence, RI
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 3,   Downloads (12 Months): 27,   Citation Count: 27
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ABSTRACT

We present an interactive modeling and animation system that facilitates the integration of a variety of simulation and animation paradigms. This system permits the modeling of diverse objects that change in shape, appearance, and behaviour over time. Our system thus extends modeling tools to include animation controls. Changes can be effected by various methods of control, including scripted, gestural, and behavioral specification. The system is an extensible testbed that supports research in the interaction of disparate control methods embodied in controller objects. This paper discusses some of the issues involved in modeling such interactions and the mechanisms implemented to provide solutions to some of these issues.The system's object-oriented architecture uses delegation hierarchies to let objects change all of their attributes dynamically. Objects include displayable objects, controllers, cameras, lights, renderers, and user interfaces. Techniques used to obtain interactive performance include the use of data-dependency networks, lazy evaluation, and extensive caching to exploit inter- and intra-frame coherency.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Lisa K. Borden. Articulated objects in BAGS. Master's thesis, Brown University, May 1990.
 
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Ingfei Chert and David Busath. Animating a cellular transport mechanism. Pixel Magazine, l (2), 1990.
 
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Tinsley A. Galyean. Sculpt: Interactive volumetric modeling. Master's thesis, Brown University, May 1990.
 
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William H. Press, Brian E Flannery, Saul A. Teukolsky, and William T. Vetterling. Numerical Recipes in C. Cambridge University Press, 1988.
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Jerry Weil. A simplified approach to animating cloth objects. Unpublished report written for Optomystic, 1988.
 
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Peter Wisskirchen. Object-Oriented Graphics. Spfinger- Vedag, 1990.
 
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CITED BY  27

Collaborative Colleagues:
Robert C. Zeleznik: colleagues
D. Brookshire Conner: colleagues
Matthias M. Wloka: colleagues
Daniel G. Aliaga: colleagues
Nathan T. Huang: colleagues
Philip M. Hubbard: colleagues
Brian Knep: colleagues
Henry Kaufman: colleagues
John F. Hughes: colleagues
Andries van Dam: colleagues