| An object-oriented framework for the integration of interactive animation techniques |
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International Conference on Computer Graphics and Interactive Techniques
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Proceedings of the 18th annual conference on Computer graphics and interactive techniques
table of contents
Pages: 105 - 112
Year of Publication: 1991
ISBN:0-89791-436-8
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Authors
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Robert C. Zeleznik
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Department of Computer Science, Brown University, Providence, RI
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D. Brookshire Conner
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Department of Computer Science, Brown University, Providence, RI
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Matthias M. Wloka
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Department of Computer Science, Brown University, Providence, RI
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Daniel G. Aliaga
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Department of Computer Science, Brown University, Providence, RI
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Nathan T. Huang
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Department of Computer Science, Brown University, Providence, RI
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Philip M. Hubbard
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Department of Computer Science, Brown University, Providence, RI
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Brian Knep
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Department of Computer Science, Brown University, Providence, RI
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Henry Kaufman
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Department of Computer Science, Brown University, Providence, RI
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John F. Hughes
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Department of Computer Science, Brown University, Providence, RI
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Andries van Dam
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Department of Computer Science, Brown University, Providence, RI
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| Bibliometrics |
Downloads (6 Weeks): 3, Downloads (12 Months): 27, Citation Count: 27
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ABSTRACT
We present an interactive modeling and animation system that facilitates the integration of a variety of simulation and animation paradigms. This system permits the modeling of diverse objects that change in shape, appearance, and behaviour over time. Our system thus extends modeling tools to include animation controls. Changes can be effected by various methods of control, including scripted, gestural, and behavioral specification. The system is an extensible testbed that supports research in the interaction of disparate control methods embodied in controller objects. This paper discusses some of the issues involved in modeling such interactions and the mechanisms implemented to provide solutions to some of these issues.The system's object-oriented architecture uses delegation hierarchies to let objects change all of their attributes dynamically. Objects include displayable objects, controllers, cameras, lights, renderers, and user interfaces. Techniques used to obtain interactive performance include the use of data-dependency networks, lazy evaluation, and extensive caching to exploit inter- and intra-frame coherency.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Lisa K. Borden. Articulated objects in BAGS. Master's thesis, Brown University, May 1990.
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Ingfei Chert and David Busath. Animating a cellular transport mechanism. Pixel Magazine, l (2), 1990.
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Tinsley A. Galyean. Sculpt: Interactive volumetric modeling. Master's thesis, Brown University, May 1990.
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William H. Press, Brian E Flannery, Saul A. Teukolsky, and William T. Vetterling. Numerical Recipes in C. Cambridge University Press, 1988.
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Jerry Weil. A simplified approach to animating cloth objects. Unpublished report written for Optomystic, 1988.
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Peter Wisskirchen. Object-Oriented Graphics. Spfinger- Vedag, 1990.
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CITED BY 27
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Robert C. Zeleznik , Kenneth P. Herndon , Daniel C. Robbins , Nate Huang , Tom Meyer , Noah Parker , John F. Hughes, An interactive 3D toolkit for constructing 3D widgets, Proceedings of the 20th annual conference on Computer graphics and interactive techniques, p.81-84, September 1993
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Kenneth P. Herndon , Robert C. Zeleznik , Daniel C. Robbins , D. Brookshire Conner , Scott S. Snibbe , Andries van Dam, Interactive shadows, Proceedings of the 5th annual ACM symposium on User interface software and technology, p.1-6, November 15-18, 1992, Monteray, California, United States
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Gordon Lescinsky , Costa Touma , Alex Goldin , Max Fudim , Amit Cohen, Interactive scene manipulation in the Virtue3D system, Proceeding of the seventh international conference on 3D Web technology, p.127-135, February 24-28, 2002, Tempe, Arizona, USA
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Brookshire D. Conner , Scott S. Snibbe , Kenneth P. Herndon , Daniel C. Robbins , Robert C. Zeleznik , Andries van Dam, Three-dimensional widgets, Proceedings of the 1992 symposium on Interactive 3D graphics, p.183-188, June 1992, Cambridge, Massachusetts, United States
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Marc P. Stevens , Robert C. Zeleznik , John F. Hughes, An architecture for an extensible 3D interface toolkit, Proceedings of the 7th annual ACM symposium on User interface software and technology, p.59-67, November 02-04, 1994, Marina del Rey, California, United States
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