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From hand-held to body-worn: embodied experiences of the design and use of a wearable movement-based interaction concept
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Source Tangible and embedded interaction archive
Proceedings of the 1st international conference on Tangible and embedded interaction table of contents
Baton Rouge, Louisiana
SESSION: Body movements table of contents
Pages: 251 - 258  
Year of Publication: 2007
ISBN:978-1-59593-619-6
Author
Jin Moen  Interactive Institute Power Studio, Kista, Sweden
Sponsor
CCT : LSU Center for Computation and Technology
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 12,   Downloads (12 Months): 93,   Citation Count: 7
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ABSTRACT

This paper argues that movement-based interaction should be designed from a non-technological, people-centered point of view in order to create embodied and engaging interaction experiences. Further, it discusses social and contextual aspects that need to be taken into account when designing for movement-based interaction. The paper presents the design process and user explorations of a wearable movement-based interaction concept that was created in order to explore full-body movement as interaction modality. The starting point was taken in people's own experiences of communication and interaction through bodily movements, inspired by methods and theories used within modern dance. As design guidelines for the prototyped interaction concept we used aspects on movement that were directly derived from field studies of physical expression. The user explorations of the concept show preliminary examples of how people engage in movement-based interaction and how they are affected by the social interaction context.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Candy, FJ and Edmundson, CJ. 'Personal Style: Designing for the Embodied, Lived Aesthetics of Use, Rather than the Inert, Aesthetics of Artefacts. In Proc. of Design & Emotion, Gothenburg, (2006).
 
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Moen, J. KinAesthetic Movement Interaction. Designing for the Pleasure of Motion. Doctoral Thesis in HCI, KTH, Sweden, 2006.
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