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Oriented strands: dynamics of stiff multi-body system
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Source Symposium on Computer Animation archive
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
Vienna, Austria
SESSION: Animating clothes and hair table of contents
Pages: 91 - 100  
Year of Publication: 2006
ISBN ~ ISSN:1727-5288 , 3-905673-34-7
Author
Sunil Hadap  PDI/Dream Works
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Eurographics: Eurographics
Publisher
Eurographics Association  Aire-la-Ville, Switzerland, Switzerland
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Downloads (6 Weeks): 14,   Downloads (12 Months): 86,   Citation Count: 6
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ABSTRACT

The simulation of strand like primitives modeled as dynamics of serial branched multi-body chain, albeit a potential reduced coordinate formulation, gives rise to stiff and highly non-linear differential equations. We introduce a recursive, linear time and fully implicit method to solve the stiff dynamical problem arising from such a multi-body system. We augment the merits of the proposed scheme by means of analytical constraints and an elaborate collision response model. We finally discuss a versatile simulation system based on the strand primitive for character dynamics and visual effects. We demonstrate dynamics of ears, braid, long/curly hair and foliage.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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