ACM Home Page
Please provide us with feedback. Feedback
Tangible play: research and design for tangible and tabletop games
Full text PdfPdf (105 KB)
Source International Conference on Intelligent User Interfaces archive
Proceedings of the 12th international conference on Intelligent user interfaces table of contents
Honolulu, Hawaii, USA
WORKSHOP SESSION: Workshops table of contents
Pages: 6 - 6  
Year of Publication: 2007
ISBN:1-59593-481-2
Authors
Elise van den Hoven  Eindhoven University of Technology, Eindhoven, The Netherlands
Ali Mazalek  Georgia Institute of Technology, Atlanta, GA
Sponsors
ACM: Association for Computing Machinery
SIGART: ACM Special Interest Group on Artificial Intelligence
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 9,   Downloads (12 Months): 89,   Citation Count: 3
Additional Information:

abstract   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1216295.1216300
What is a DOI?

ABSTRACT

This workshop addresses questions related to the areas of tangible interaction, game design and emerging technologies for tangible and tabletop games. We bring together researchers and practitioners from diverse fields related to these topics, such as HCI, computer science, interaction design and game design. We seek collaborative ways to move forward the field of tangible and tabletop games.



Collaborative Colleagues:
Elise van den Hoven: colleagues
Ali Mazalek: colleagues