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Smoke simulation for large scale phenomena
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ACM SIGGRAPH 2003 Papers table of contents
San Diego, California
SESSION: Fluids and smoke table of contents
Pages: 703 - 707  
Year of Publication: 2003
ISBN:1-58113-709-5
Also published in ...
Authors
Nick Rasmussen  Industrial Light + Magic
Duc Quang Nguyen  Stanford University
Willi Geiger  Industrial Light + Magic
Ronald Fedkiw  Stanford University
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 32,   Downloads (12 Months): 145,   Citation Count: 28
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ABSTRACT

In this paper, we present an efficient method for simulating highly detailed large scale participating media such as the nuclear explosions shown in figure 1. We capture this phenomena by simulating the motion of particles in a fluid dynamics generated velocity field. A novel aspect of this paper is the creation of highly detailed three-dimensional turbulent velocity fields at interactive rates using a low to moderate amount of memory. The key idea is the combination of two-dimensional high resolution physically based flow fields with a moderate sized three-dimensional Kolmogorov velocity field tiled periodically in space.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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CITED BY  28

Collaborative Colleagues:
Nick Rasmussen: colleagues
Duc Quang Nguyen: colleagues
Willi Geiger: colleagues
Ronald Fedkiw: colleagues