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Context-aware textures
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Volume 26 ,  Issue 1  (January 2007) table of contents
Article No. 3  
Year of Publication: 2007
ISSN:0730-0301
Authors
Jianye Lu  Yale University, New Haven, CT
Athinodoros S. Georghiades  Yale University, New Haven, CT
Andreas Glaser  Yale University, New Haven, CT
Hongzhi Wu  Yale University, New Haven, CT
Li-Yi Wei  Microsoft Research Asia, Beijing, China
Baining Guo  Microsoft Research Asia, Beijing, China
Julie Dorsey  Yale university, New Haven, CT
Holly Rushmeier  Yale university, New Haven, CT
Publisher
ACM  New York, NY, USA
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ABSTRACT

Interesting textures form on the surfaces of objects as the result of external chemical, mechanical, and biological agents. Simulating these textures is necessary to generate models for realistic image synthesis. The textures formed are progressively variant, with the variations depending on the global and local geometric context. We present a method for capturing progressively varying textures and the relevant context parameters that control them. By relating textures and context parameters, we are able to transfer the textures to novel synthetic objects. We present examples of capturing chemical effects, such as rusting; mechanical effects, such as paint cracking; and biological effects, such as the growth of mold on a surface. We demonstrate a user interface that provides a method for specifying where an object is exposed to external agents. We show the results of complex, geometry-dependent textures evolving on synthetic objects.


REFERENCES

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Collaborative Colleagues:
Jianye Lu: colleagues
Athinodoros S. Georghiades: colleagues
Andreas Glaser: colleagues
Hongzhi Wu: colleagues
Li-Yi Wei: colleagues
Baining Guo: colleagues
Julie Dorsey: colleagues
Holly Rushmeier: colleagues