| Creating virtual environments in a multidisciplinary classroom |
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International Conference on Computer Graphics and Interactive Techniques
archive
ACM SIGGRAPH 2005 Educators program
table of contents
Los Angeles, California
SESSION: Learning environments
table of contents
Article No. 2
Year of Publication: 2005
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Downloads (6 Weeks): 6, Downloads (12 Months): 36, Citation Count: 1
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ABSTRACT
In this paper we report on an interdisciplinary course "Computing and Art" taught at the Sabanci University, Istanbul for the first time in fall of 2004. The two faculty members teaching the course as well as the students are an equal mix from the visual communication design and computer science departments. The course's objective is to create interactive 3D virtual environments by multiple teams of students comprised of one computer science and one design student each. The students are challenged to develop real-time graphics software and well designed virtual spaces and/or interfaces as part of the course project. However the primary mission for both domain members is to create meaningful content that is to be implemented into a non-linear spatial structure, possessing non-linear narrative; thus necessitating content development, scenario and dialogue writing, as well as research, such as relevant social, historic, art historic, audial or scientific data, when and as needed. In this paper we present the structure of the course, as well as some of the projects and discuss the lessons learned.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Balcisoy S. et al 2001 Interaction Techniques with Virtual Humans in Mixed Environments, ISMR 2001
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BVW 2005 Building Virtual Worlds http://www.alice.org/stage3/bvw.html Retrieved February 5th 2005
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Matthew Conway , Steve Audia , Tommy Burnette , Dennis Cosgrove , Kevin Christiansen, Alice: lessons learned from building a 3D system for novices, Proceedings of the SIGCHI conference on Human factors in computing systems, p.486-493, April 01-06, 2000, The Hague, The Netherlands
[doi> 10.1145/332040.332481]
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OSG 2005 Open Scene Graph www.openscenegraph.org Retrieved February 5th 2005
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CITED BY
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Elif E. Ayiter , Selim S. Balcisoy , Murat Germen , Selcuk Artut, Propagating collaboration: an instructional methodology for artists and engineers, Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition, June 13-15, 2007, Washington, DC, USA
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