ACM Home Page
Please provide us with feedback. Feedback
Digital Library logoTake a look at the new version of this page: [ beta version ]. Tell us what you think.
Texture optimization for example-based synthesis
Full text MovMov (21:19),  PdfPdf (2.89 MB)
Source International Conference on Computer Graphics and Interactive Techniques archive
ACM SIGGRAPH 2005 Papers table of contents
Los Angeles, California
SESSION: Texture synthesis table of contents
Pages: 795 - 802  
Year of Publication: 2005
Also published in ...
Authors
Vivek Kwatra  Georgia Institute of Technology
Irfan Essa  Georgia Institute of Technology
Aaron Bobick  Georgia Institute of Technology
Nipun Kwatra  Georgia Institute of Technology
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 67,   Downloads (12 Months): 300,   Citation Count: 40
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1186822.1073263
What is a DOI?

ABSTRACT

We present a novel technique for texture synthesis using optimization. We define a Markov Random Field (MRF)-based similarity metric for measuring the quality of synthesized texture with respect to a given input sample. This allows us to formulate the synthesis problem as minimization of an energy function, which is optimized using an Expectation Maximization (EM)-like algorithm. In contrast to most example-based techniques that do region-growing, ours is a joint optimization approach that progressively refines the entire texture. Additionally, our approach is ideally suited to allow for controllable synthesis of textures. Specifically, we demonstrate controllability by animating image textures using flow fields. We allow for general two-dimensional flow fields that may dynamically change over time. Applications of this technique include dynamic texturing of fluid animations and texture-based flow visualization.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
2
 
3
4
5
 
6
 
7
 
8
Doretto, G., and Soatto, S. 2003. Editable dynamic textures. In IEEE Computer Vision and Pattern Recognition, II: 137--142.
9
 
10
 
11
Elkan, C. 2003. Using the triangle inequality to accelerate k-means. In International Conference on Machine Learning.
12
 
13
 
14
15
16
 
17
Johnson, S. C. 1967. Hierarchical clustering schemes. Psychometrika 2, 241--254.
 
18
19
20
 
21
McLachlan, G., and Krishnan, T. 1997. The EM algorithm and extensions. Wiley series in probability and statistics. John Wiley & Sons.
 
22
 
23
Paget, R., and Longstaff, I. D. 1998. Texture synthesis via a non-causal nonparametric multiscale markov random field. IEEE Transactions on Image Processing 7, 6 (June), 925--931.
24
 
25
 
26
 
27
 
28
Wei, L.-Y., and Levoy, M. 2002. Order-independent texture synthesis. Tech. Rep. TR-2002-01, Stanford University CS Department.
 
29
Wexler, Y., Shechtman, E., and Irani, M. 2004. Space-time video completion. In CVPR 2004, 120--127.
30
31
 
32
Zhang, E., Mischaikow, K., and Turk, G. 2004. Vector field design on surfaces. Tech. Rep. 04--16, Georgia Institute of Technology.

CITED BY  42

Collaborative Colleagues:
Vivek Kwatra: colleagues
Irfan Essa: colleagues
Aaron Bobick: colleagues
Nipun Kwatra: colleagues