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Stylized haloed outlines on the GPU
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Source International Conference on Computer Graphics and Interactive Techniques archive
ACM SIGGRAPH 2004 Posters table of contents
Los Angeles, California
SESSION: GPU techniques table of contents
Page: 92  
Year of Publication: 2004
ISBN:1-58113-896-2
Author
Jörn Loviscach  Hochschule Bremen
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 1,   Downloads (12 Months): 22,   Citation Count: 2
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Card, D., and Mitchell, J. L. 2002. Non-photorealistic rendering with pixel and vertex shaders. In ShaderX: Vertex and Pixel Shaders Tips and Tricks, W. Engel, Ed. Wordware, 319--333.
 
2
Isenberg, T., Halper, N., and Strothotte, T. 2002. Stylizing silhouettes at interactive rates: From silhouette edges to silhouette strokes. Computer Graphics Forum 21, 3, 249--258.
3