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Shading in valve's source engine
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Source International Conference on Computer Graphics and Interactive Techniques archive
ACM SIGGRAPH 2006 Courses table of contents
Boston, Massachusetts
SESSION: Advanced real-time rendering in 3D graphics and games table of contents
Pages: 129 - 142  
Year of Publication: 2006
ISBN:1-59593-364-6
Authors
Jason Mitchell  Valve
Gary McTaggart  Valve
Chris Green  Valve
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 15,   Downloads (12 Months): 105,   Citation Count: 8
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Debevec, P. 2000. Personal Communication
2
 
3
Franke, S. 2006. Personal Communication
 
4
Green, C., and McTaggart, G. 2006. High Performance HDR Rendering on DX9-Class Hardware. Poster presented at the ACM Symposium on Interactive 3D Graphics and Games.
 
5
 
6
Hook, B. 1999. The Quake 3 Arena Rendering Architecture. Game Developer's Conference
 
7
Lehtinen, J. 2006. Personal Communication
 
8
McTaggart, G. 2004. Half-Life 2 Shading, GDC Direct3D Tutorial
9

CITED BY  8

Collaborative Colleagues:
Jason Mitchell: colleagues
Gary McTaggart: colleagues
Chris Green: colleagues