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ABSTRACT
In this paper we present an algorithm to compute the minimum dominating number of a chessboard graph given any chess piece. We use the CPU to compute possible minimally dominating sets, which we then send to programmable graphics hardware to determine the set's domination. We find that the GPU accelerated algorithm performs better than a comparable CPU based algorithm for board sizes greater than 9. To our knowledge, this paper presents the first algorithm to determine the minimum domination number of a chessboard graph using the GPU.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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