| Robots make computer science personal |
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Communications of the ACM
archive
Volume 49 , Issue 12 (December 2006)
table of contents
Software product line
COLUMN: Viewpoint
table of contents
Pages: 25 - 27
Year of Publication: 2006
ISSN:0001-0782
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Downloads (6 Weeks): 9, Downloads (12 Months): 112, Citation Count: 9
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ABSTRACT
They also make it more hands-on, real, practical, and immediate, inspiring a new generation of scientists' deep interest in the field.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Guzdial, M. Introduction to Computing and Programming in Python: A Multimedia Approach. Prentice Hall, Upper Saddle River, NJ, 2004; see also the Pyro Robotics Project pyrorobotics.org.
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Margolis, J. and Fisher, A. Unlocking the Clubhouse: Women in Computing. MIT Press, Cambridge, MA, 2003.
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Vegso, J. Interest in CS as a major drops among incoming freshmen. Computing Research News 17, 3 (May 2005); www.cra.org/CRN/articles/may05/vegso.
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CITED BY 9
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Dianna Xu , Douglas Blank , Deepak Kumar, Games, robots, and robot games: complementary contexts for introductory computing education, Proceedings of the 3rd international conference on Game development in computer science education, p.66-70, February 27-March 03, 2008, Miami, Florida
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