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Sounds good to me: effects of photo and voice profiles on gaming partner choice
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Source Computer Supported Cooperative Work archive
Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work table of contents
Banff, Alberta, Canada
SESSION: Supporting social play table of contents
Pages: 159 - 162  
Year of Publication: 2006
ISBN:1-59593-249-6
Authors
Jens Riegelsberger  Google UK, London, UK
Scott Counts  Microsoft Research, Redmond, WA
Shelly D. Farnham  Farnham Research
Bruce C. Philips  Microsoft, Redmond, WA
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 4,   Downloads (12 Months): 47,   Citation Count: 4
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ABSTRACT

In an empirical study we investigated how matchmaking for online gaming platforms could benefit from additional implicit information conveyed in profiles that include photos or voice recordings. We used 150 real online gamer profiles (50 text-only, 50 text & photo, 50 text & voice) to elicit gaming partner preferences from 267 online gamers. We found profiles with photos to lead to lower overall preference, indicating that people used them to reject potential partners. Voice recordings did not reduce overall preference but gave participants relevant information for gaming partner choice. We close with recommendations for the design of profile-based matchmaking systems.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Jens Riegelsberger: colleagues
Scott Counts: colleagues
Shelly D. Farnham: colleagues
Bruce C. Philips: colleagues