| Sounds good to me: effects of photo and voice profiles on gaming partner choice |
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Computer Supported Cooperative Work
archive
Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
table of contents
Banff, Alberta, Canada
SESSION: Supporting social play
table of contents
Pages: 159 - 162
Year of Publication: 2006
ISBN:1-59593-249-6
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Downloads (6 Weeks): 4, Downloads (12 Months): 47, Citation Count: 4
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ABSTRACT
In an empirical study we investigated how matchmaking for online gaming platforms could benefit from additional implicit information conveyed in profiles that include photos or voice recordings. We used 150 real online gamer profiles (50 text-only, 50 text & photo, 50 text & voice) to elicit gaming partner preferences from 267 online gamers. We found profiles with photos to lead to lower overall preference, indicating that people used them to reject potential partners. Voice recordings did not reduce overall preference but gave participants relevant information for gaming partner choice. We close with recommendations for the design of profile-based matchmaking systems.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Jun Zheng , Elizabeth Veinott , Nathan Bos , Judith S. Olson , Gary M. Olson, Trust without touch: jumpstarting long-distance trust with initial social activities, Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, April 20-25, 2002, Minneapolis, Minnesota, USA
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CITED BY 4
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N. Sadat Shami , Kate Ehrlich , Geri Gay , Jeffrey T. Hancock, Making sense of strangers' expertise from signals in digital artifacts, Proceedings of the 27th international conference on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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