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Live sports event detection based on broadcast video and web-casting text
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Source International Multimedia Conference archive
Proceedings of the 14th annual ACM international conference on Multimedia table of contents
Santa Barbara, CA, USA
SESSION: Content session 1: multi-modal analysis table of contents
Pages: 221 - 230  
Year of Publication: 2006
ISBN:1-59593-447-2
Authors
Changsheng Xu  Institute for Infocomm Research, Singapore
Jinjun Wang  Institute for Infocomm Research, Singapore
Kongwah Wan  Institute for Infocomm Research, Singapore
Yiqun Li  Institute for Infocomm Research, Singapore
Lingyu Duan  Institute for Infocomm Research, Singapore
Sponsors
ACM: Association for Computing Machinery
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 13,   Downloads (12 Months): 123,   Citation Count: 12
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ABSTRACT

Event detection is essential for sports video summarization, indexing and retrieval and extensive research efforts have been devoted to this area. However, the previous approaches are heavily relying on video content itself and require the whole video content for event detection. Due to the semantic gap between low-level features and high-level events, it is difficult to come up with a generic framework to achieve a high accuracy of event detection. In addition, the dynamic structures from different sports domains further complicate the analysis and impede the implementation of live event detection systems. In this paper, we present a novel approach for event detection from the live sports game using web-casting text and broadcast video. Web-casting text is a text broadcast source for sports game and can be live captured from the web. Incorporating web-casting text into sports video analysis significantly improves the event detection accuracy. Compared with previous approaches, the proposed approach is able to: (1) detect live event only based on the partial content captured from the web and TV; (2) extract detailed event semantics and detect exact event boundary, which are very difficult or impossible to be handled by previous approaches; and (3) create personalized summary related to certain event, player or team according to user's preference. We present the framework of our approach and details of text analysis, video analysis and text/video alignment. We conducted experiments on both live games and recorded games. The results are encouraging and comparable to the manually detected events. We also give scenarios to illustrate how to apply the proposed solution to professional and consumer services.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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CITED BY  13

Collaborative Colleagues:
Changsheng Xu: colleagues
Jinjun Wang: colleagues
Kongwah Wan: colleagues
Yiqun Li: colleagues
Lingyu Duan: colleagues