| Improving the experience of controlling avatars in camera-based games using physical input |
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International Multimedia Conference
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Proceedings of the 14th annual ACM international conference on Multimedia
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Santa Barbara, CA, USA
POSTER SESSION: Short papers session 1
table of contents
Pages: 73 - 76
Year of Publication: 2006
ISBN:1-59593-447-2
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Downloads (6 Weeks): 6, Downloads (12 Months): 51, Citation Count: 0
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ABSTRACT
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user's physical actions are presented. Second, a solution is proposed: adding a layer of separation between user and avatar while retaining intuitive user control. Two methods are proposed for this separation: spatially and temporally. Implementations of these methods are then presented in the context of a simple game and evaluate their effect on performance and satisfaction. Results of a human subject experiment are presented, showing that reducing the amount of user control can maintain, and even improve, user satisfaction if the design of such a reduction is appropriate. This is followed by a discussion of how the findings inform camera-based game design.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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