| P2P Network for very large virtual environment |
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Virtual Reality Software and Technology
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Proceedings of the ACM symposium on Virtual reality software and technology
table of contents
Limassol, Cyprus
SESSION: Collaboration
table of contents
Pages: 269 - 276
Year of Publication: 2006
ISBN:1-59593-321-2
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Downloads (6 Weeks): 11, Downloads (12 Months): 80, Citation Count: 4
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ABSTRACT
The ever increasing speed of Internet connections has led to a point where it is actually possible for every end user to seamlessly share data on Internet. Peer-To-Peer (P2P) networks are typical of this evolution. The goal of our paper is to show that server-less P2P networks with self-adaptive assignment techniques can efficiently deal with very large environments such as met in the geovisualization domain. Our method allows adaptative view-dependent visualization thanks to a hierarchical and progressive data structure that describes the environment. In order to assess the global efficiency of this P2P technique, we have implemented a dedicated real time simulator. Experimentation results are presented using a hierarchical LOD model of a very large urban environment.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 4
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Romain Cavagna , Jérôme Royan , Patrick Gioia , Christian Bouville , Maha Abdallah , Eliya Buyukkaya, Peer-to-peer visualization of very large 3D landscape and city models using MPEG-4, Image Communication, v.24 n.1-2, p.115-121, January, 2009
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