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P2P Network for very large virtual environment
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Limassol, Cyprus
SESSION: Collaboration table of contents
Pages: 269 - 276  
Year of Publication: 2006
ISBN:1-59593-321-2
Authors
Romain Cavagna  France Telecom RD, IRISA, Rennes, France
Christian Bouville  France Telecom RD, IRISA, Rennes, France
Jerome Royan  France Telecom RD, IRISA, Rennes, France
Sponsors
ACM: Association for Computing Machinery
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

The ever increasing speed of Internet connections has led to a point where it is actually possible for every end user to seamlessly share data on Internet. Peer-To-Peer (P2P) networks are typical of this evolution. The goal of our paper is to show that server-less P2P networks with self-adaptive assignment techniques can efficiently deal with very large environments such as met in the geovisualization domain. Our method allows adaptative view-dependent visualization thanks to a hierarchical and progressive data structure that describes the environment. In order to assess the global efficiency of this P2P technique, we have implemented a dedicated real time simulator. Experimentation results are presented using a hierarchical LOD model of a very large urban environment.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Romain Cavagna: colleagues
Christian Bouville: colleagues
Jerome Royan: colleagues