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Real-time generation of populated virtual cities
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Limassol, Cyprus
SESSION: Characters & cities table of contents
Pages: 155 - 164  
Year of Publication: 2006
ISBN:1-59593-321-2
Authors
Luiz Gonzaga da Silveira  Unisinos - PIPCA - CROMOSLab, São Leopoldo-RS, Brazil
Soraia Raupp Musse  Unisinos - PIPCA - CROMOSLab, São Leopoldo-RS, Brazil
Sponsors
ACM: Association for Computing Machinery
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper presents a new approach for real-time generation of 3D virtual cities. The main goal is to provide of a generic framework which support semi-automatic creation, manage-ment, and visualization of urban complex environments for virtual human simulation, called virtual urban life (VUL). It intends to minimize efforts of designers in the modeling of complex and huge environments. A versatile multi-level data model has been developed to support data management and visualization in an efficient way. Moreover, a polygon partitioning algorithm addresses the city allotment problem in an automatic way, according to input parameters and constraints. In addition, we discuss some results of virtual populated city simulations developed with proposed frame-work.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Luiz Gonzaga da Silveira: colleagues
Soraia Raupp Musse: colleagues