ACM Home Page
Please provide us with feedback. Feedback
Interaction techniques in large display environments using hand-held devices
Full text PdfPdf (1.96 MB)
Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Limassol, Cyprus
SESSION: Haptics & interaction table of contents
Pages: 100 - 103  
Year of Publication: 2006
ISBN:1-59593-321-2
Authors
Seokhee Jeon  POSTECH, Pohang, Korea
Jane Hwang  POSTECH, Pohang, Korea
Gerard J. Kim  Korea University, Seoul, Korea
Mark Billinghurst  University of Canterbury, Christchurch, New Zealand
Sponsors
ACM: Association for Computing Machinery
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 28,   Downloads (12 Months): 155,   Citation Count: 3
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1180495.1180516
What is a DOI?

ABSTRACT

Hand-held devices possess a large potential as an interaction device for their today's ubiquity, and present us with an opportunity to devise new and unique ways of interaction as a smart device with multi-modal sensing and display capabilities. This paper introduces user interaction techniques (for selection, translation, scaling and rotation of objects) using a camera-equipped hand-held device such as a mobile phone or a PDA for large shared environments. We propose three intuitive interaction techniques for 2D and 3D objects in such an environment. The first approach uses the motion flow information to estimate the relative motion of the hand-held device and interact with the large display. The marker-object and marker-cursor approaches both use software markers on the interaction object or on the cursor for the various interactive tasks. The proposed interaction techniques can be further combined with many auxiliary functions and wireless services (of the hand-held devices) for seamless information sharing and exchange among multiple users. A formal usability analysis is currently on-going.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Bayon, V. and Griffiths, G. Co-located interaction in virtual environments via de-coupled interfaces. In HCI International 2003. 2003.
2
 
3
Madhavapeddy, A., Scott, D., Sharp, R., and Upton, E. Using camera-phones to enhance human-computer interaction. In 6th International Conference on Ubiquitous Computing. 2004.
 
4
 
5
Hachet, M. and Kitamura, Y. 3D Interaction With and From Handheld Computers. In IEEE VR 2005 Workshop: New Directions in 3D User Interfaces. 2005.
6
7
 
8
Bouguet, J.Y. Pyramidal Implementation of the Lucas Kanade Feature Tracker Description of the Algorithm. 2000.
 
9
Shi, J. and Tomasi, C. Good features to track. In Proceedings of IEEE Conference on Computer Vision and Pattern Recognition. 1994. Seattle, USA.


Collaborative Colleagues:
Seokhee Jeon: colleagues
Jane Hwang: colleagues
Gerard J. Kim: colleagues
Mark Billinghurst: colleagues