| Evaluating the effects of real world distraction on user performance in virtual environments |
| Full text |
Pdf
(4.05 MB)
|
| Source
|
Virtual Reality Software and Technology
archive
Proceedings of the ACM symposium on Virtual reality software and technology
table of contents
Limassol, Cyprus
SESSION: Human factors I
table of contents
Pages: 19 - 26
Year of Publication: 2006
ISBN:1-59593-321-2
|
|
Authors
|
|
Yi Wang
|
Virginia Tech, Blacksburg, VA
|
|
Kunmi Otitoju
|
Virginia Tech, Blacksburg, VA
|
|
Tong Liu
|
Virginia Tech, Blacksburg, VA
|
|
Sijung Kim
|
Virginia Tech, Blacksburg, VA
|
|
Doug A. Bowman
|
Virginia Tech, Blacksburg, VA
|
|
| Sponsors |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 5, Downloads (12 Months): 83, Citation Count: 0
|
|
|
ABSTRACT
Although many virtual environment (VE) technologies such as the four-screen CAVE™ are described as immersive, users can still perceive distractions from the real world. This exposure to real-world distraction may reduce users' sense of presence, and if presence is correlated with performance as some have claimed, the real-world distractions may also hinder performance. Thus, VE designers may want to consider ways to reduce real-world distraction. This paper presents an experiment to investigate the effect of reduced visual stimulus in the peripheral area on user performance and the usability of an immersive VE. We carefully designed three tasks that cause different levels of awareness of the real-world distraction. Using these tasks, we evaluated users' performance and preference in two conditions. The low-stimulus condition was created by hanging a black cloth across the missing back wall of a CAVE. The high-stimulus condition was created by projected animations and real human motion outside the CAVE. The experiments show that reduced distraction may have a positive or negative effect on user performance, depending on the specific tasks and environments.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
|
| |
2
|
Crayoland, http://www.evl.uic.edu/pape/projects/crayoland/
|
 |
3
|
|
| |
4
|
DIVERSE, http://diverse-vr.org/
|
| |
5
|
Folk, C. L., Remington, R. W., and Johnston, J. C. Involuntary Covert Orientating is contingent on attentional control settings. Journal of Experimental Psychology: Human Perception and Performance, 1992, 1030--1044.
|
| |
6
|
Folk C.L., Remington R.W. Selectivity in distraction by irrelevant featural singletons: evidence for two forms of attentional capture. Journal of Experimental Psychology: Human Perception and Performance, 1998, 24(8):47--58.
|
| |
7
|
Kjeldskov, J. Interaction: Full and Partial Immersive Virtual Reality Displays. In Proceedings of OzCHI 2001, 77--83.
|
| |
8
|
Pashler, H., Johnston, J.C. and Ruthruff, E. ATTENTION AND PERFORMANCE. Annual Review of Psychology, Feb. 2001, 52: 629--651.
|
| |
9
|
Sharif Razzaque , David Swapp , Mel Slater , Mary C. Whitton , Anthony Steed, Redirected walking in place, Proceedings of the workshop on Virtual environments 2002, May 30-31, 2002, Barcelona, Spain
|
| |
10
|
Schubert T., Friedmann, F., and Regenbrecht, H. Decomposing the sense of presence; factor analytic insights. In 2nd International Workshop on Presence, 1999, 3--23.
|
| |
11
|
Slater, M. and Steed, A.J. A virtual presence counter, Presence: Teleoperators and Virtual Environments, 2000, 9(5):413--434.
|
| |
12
|
Slater, M., and Wilbur, S. "A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments", Presence: Teleoperators and Virtual Environments, 1997, 603--616
|
| |
13
|
Slater, M. A Note on Presence Terminology. Presence-Connect, vol. 3, 2003.
|
| |
14
|
Slater, M., A. Brogni, and A. Steed, Physiological responses to breaks in presence: a pilot study. In The 6th Annual International Workshop on Presence, 2003, 3--23.
|
| |
15
|
Slater, M. How Colorful was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments. Presence, 2004, 13(4): 484--493.
|
| |
16
|
Spagnolli, A. and L. Gamberini, Immersion/emersion: Presence in hybrid environments. In The 5th Annual International Workshop on Presence, Oct. 2002, 9--11.
|
| |
17
|
Tedford, W. H. Jr, S. L. Berquist, and W. E. Flynn, The Size-Color Illusion, The Journal of General Psychology, 1977, 145--149.
|
 |
18
|
F. Tyndiuk , V. Lespinet-Najib , G. Thomas , C. Schlick, Impact of large displays on virtual reality task performance, Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, November 03-05, 2004, Stellenbosch, South Africa
[doi> 10.1145/1029949.1029960]
|
| |
19
|
Usoh, M., Catena, E., Arman, S., and Slater, M. Using Presence Questionnaires in Reality. Presence: Teleoperators & Virtual Environments, 2000, 497--503.
|
|