ACM Home Page
Please provide us with feedback. Feedback
A stylized cartoon hair renderer
Full text PdfPdf (850 KB)
Source ACM International Conference Proceeding Series; Vol. 266 archive
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology table of contents
Hollywood, California
SESSION: Computer graphics table of contents
Article No. 64  
Year of Publication: 2006
ISBN:1-59593-380-8
Authors
Jung Shin  University of Canterbury, Christchurch, NZ
Michael Haller  Upper Austria University of Applied Sciences, Austria
R. Mukundan  University of Canterbury, Christchurch, NZ
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 21,   Downloads (12 Months): 112,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1178823.1178899
What is a DOI?

ABSTRACT

This paper describes a new hair rendering technique for Anime characters. The overall goal is to improve current cel shaders by introducing a new hair model and hair shader. The hair renderer is based on a painterly rendering algorithm which uses a large amount of particles. The hair model is rendered twice: first for generating the silhouettes and second for shading the hair strands. In addition we also describe a modified technique for specular highlighting. Most of the rendering steps (except the specular highlighting) are performed on the GPU and take advantage of recent graphics hardware. However, since the number of particles determines the quality of the hair shader, a large number of particles is used which reduces the performance accordingly.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
 
2
 
3
M. Côté, P.-M. Jodoin, C. Donohue, and V. Ostromoukhov. Non-Photorealistic Rendering of Hair for Animated Cartoons. In Proceedings of GRAPHICON'04, 2004.
4
5
 
6
 
7
8
 
9
 
10
N. Magnenat-Thalmann, S. Hadap, and P. Kalra. State of the art in hair simulation. In International Workshop on Human Modeling and Animation, pages 3--9, 2000.
 
11
12
 
13
H. Nagatomo. Draw your own Manga. Coade, 2003.
 
14
 
15
16
 
17
R. E. Rosenblum, W. E. Carlson, and I. E. Tripp. Simulating the structure and dynamics of human hair: Modeling, rendering and animation. The Journal of Visualization and Computer Animation, pages 141--148, 1991.
 
18
E. Sugisaki, Y. Yu, K. Anjyo, and S. Morishima. Simulation-based cartoon hair animation. In 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'05), pages 117--122, 2005. Full Paper.
 
19
20

Collaborative Colleagues:
Jung Shin: colleagues
Michael Haller: colleagues
R. Mukundan: colleagues