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ABSTRACT
Mental communication with characters is important for many entertainment applications. Human's mental statuses are complex, and mental behaviors typically consist of multiple components, such as poses and various unconscious movements. In this paper, we propose the layered behavior synthesis technique for integrating mental behavior and conversational gestures. We compose various mental behavior representations by considering the spatial consistency and co-occurrence probability in interactive games. We also show an example of a game that incorporates the mental behavior synthesis technique.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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