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Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters
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Source ACM International Conference Proceeding Series; Vol. 266 archive
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology table of contents
Hollywood, California
SESSION: Storytelling, avator table of contents
Article No. 58  
Year of Publication: 2006
ISBN:1-59593-380-8
Authors
Atsushi Nakano  University of Tsukuba
Kenta Shioiri  University of Tsukuba
Junichi Hoshino  University of Tsukuba
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Mental communication with characters is important for many entertainment applications. Human's mental statuses are complex, and mental behaviors typically consist of multiple components, such as poses and various unconscious movements. In this paper, we propose the layered behavior synthesis technique for integrating mental behavior and conversational gestures. We compose various mental behavior representations by considering the spatial consistency and co-occurrence probability in interactive games. We also show an example of a game that incorporates the mental behavior synthesis technique.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Atsushi Nakano: colleagues
Kenta Shioiri: colleagues
Junichi Hoshino: colleagues