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IntelligentBox as component based development system for body action 3D games
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Source ACM International Conference Proceeding Series; Vol. 265 archive
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology table of contents
Valencia, Spain
Pages: 454 - 457  
Year of Publication: 2005
ISBN:1-59593-110-4
Author
Yoshihiro Okada  Kyushu University, Kasuga-Koen, Kasuga, Fukuoka, Japan
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper treats component based approach for the development of body action 3D games. The research group of the author has already proposed a 3D software development system called IntelligentBox. IntelligentBox has provided various software components called boxes, which are 3D visible, reactive objects. IntelligentBox allows the user to develop 3D graphics applications including 3D games by combining already existing boxes through direct manipulations on a computer screen. This is the main feature of IntelligentBox, which is a difference from other conventional systems. In this paper, the author introduces the extension of IntelligentBox to the development of body action 3D games. To deal with body actions, various components, i.e., particular boxes, those handle input devices frequently used in virtual reality applications, are introduced to IntelligentBox. Furthermore, the author introduced a particular component called virtual mouse pointer to make it possible to manipulate 3D objects using an input device like a data-glove.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Okada, Y. and Tanaka, Y., Collaborative Environments of lIntelligetnBox for Distributed 3D Graphics Applications, The Visual Computer (CGS special issue), Vol. 14, No. 4, pp. 140--152, 1998.
 
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Okada, Y., Akazawa, Y. and Niijima, K.: Manipulation Using Magnet Metaphor for 2D and 3D Integrated Toolkit Systems, VRSJ 13th International Conference on Artificial Reality and Tele-existence (ICAT2003), pp. 298--303, Tokyo, JAPAN, December 2003.
 
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Okada, Y., Akazawa, Y. and Niijima, K.: Manipulation Guide Using Contact Constraints for Construction of 3D Composite Objects, to appear as invited paper in the organized session of the 2005 International Conference on Active Media Technology (AMT 2005), May 19--21, 2005.
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